A visual-first Windows game engine for independent creators

Build the game.
Own what you ship.

Start from a playable game. Shape it with readable visual events. Drop into JavaScript when code is the better tool. Myth keeps the path from first scene to exports you control in one focused desktop workflow.

No credit cardComplete editor trial$19.99 once — own it forever

The Myth Engine editor showing the playable RPG Adventure starter's Village scene, resources, objects, and tile map
Current editor RPG Adventure starter · Village scene
30 dayscomplete editor trial
$19.99 onceAlpha price — own it forever
0%Myth Engine royalties
Lifetimeupdates included — never a subscription

Why Myth

A shorter path from idea to a game you own.

Myth is built for creators who want visual speed without being boxed into a rigid template or forced to begin every mechanic in code.

01

Start playable

Open an RPG, platformer, arcade, story, HD-2D, or 3D starter that already runs. Every part is yours to inspect and replace.

02

Keep the logic readable

Shape scenes and resources, author readable events, reuse behaviors, and add real JavaScript without rebuilding the project.

03

Extend and ship on your terms

Add real JavaScript when it helps, then create offline HTML, hostable web builds, or unsigned desktop and mobile source projects—with no Myth Engine royalties.

A visual workflow with a real escape hatch

Keep gameplay visible as the project grows.

Myth keeps scenes, rules, behaviors, data, and scripts in one understandable project. Visual authoring gets you moving; JavaScript is there when it becomes the shortest path.

  • Cause-and-effect events with typed resource pickers.
  • Reusable behaviors with inspectable runtime state.
  • Monaco-powered JavaScript with project-aware guidance.
Tour visual events and JavaScript

The blank page is optional

Begin with a game you can learn from.

Choose from nine playable starts or open a blank project. Starters create ordinary Myth resources, so you can inspect the structure, keep what helps, and make every piece your own.

  • RPG, platformer, arcade, story, dungeon, and cozy starts
  • Dedicated HD-2D and free-form 3D projects
  • Local projects you can back up and version
Compare all nine playable starters
The real Myth Engine Cozy Island starter running in playtest, with a generated meadow, beach, ocean, berry patches, player, and islander
Real playtest captureGenerated Cozy Island starter running in Myth

Built on a proven browser runtime

One workflow, from 2D to HD-2D to full 3D.

Myth authors the project; Babylon.js 9.15.0 renders it. The same visual systems carry a game from classic 2D into block-world HD-2D and free-form 3D.

Babylon.js · 2D

Complete 2D toolkit

Sprites, tilemaps, cameras, particles, shaders, physics, UI, RPG systems, and lightweight web exports.

Babylon.js · HD-2D & 3D

Depth when you want it

Block worlds, glTF models, lights, fog, sculpted terrain, cameras, animation graphs, and Havok-backed 3D physics.

Explore the full feature map

Your project starts locally

Try the complete editor for 30 days.

Use every editor, starter, and local playtest workflow. When you are ready to distribute, unlock export with a one-time $19.99 Alpha license—lifetime updates included, never a subscription.