Myth Engine Manual
Myth is a resource-based game engine. Create artwork, data, audio, and reusable gameplay definitions in focused editors; assemble those resources into Objects and Scenes; then run the same compiled game data that will be published.
Start with the model
How Myth Projects Fit Together
A project is a collection of named resources. Editors shape those resources, Objects combine them into reusable gameplay, and Scenes place instances into a playable world.
Choose a workspace
Primary Editor Reference
Each editor owns one part of the same project model. The interactive index opens the detailed chapter for every editor, concept, and workflow in the manual.
A Reliable Authoring Loop
Create or import a resource, place it in an Object or Scene, connect behavior, run the project, then refine the smallest piece that did not behave as intended.
