Build a GameCreating Pacific Wings

Appendix F — Glossary

One word for each idea, used the same way everywhere in the game and in this book.

Command Bomber
The enemy at the end of the route
enemy
Any enemy aircraft: Enemy Fighter, Enemy Ace, Heavy Bomber, Command Bomber
Fighter
The plane the player flies
Focus
Holding the Focus Command: slower, precise flying with the hit area shown
Game Rules
The Object that owns score, planes, stages, rounds, winning and losing
health
An enemy’s remaining hits, the Command Bomber’s included
hit area
The Fighter’s small hitbox, shown during Focus
kill chain
Shooting enemies down within 1.5 s of each other; its multiplier raises their points
milestone
A hidden marker in the Scene that raises the stage when it comes into view
mission
A whole game from START MISSION to MISSION COMPLETE or MISSION FAILED
phase
One of the Command Bomber’s three attack patterns
pickup
Wing Cannons or a Repair Crate
planes
How many planes the player has left, counting the one flying
protection
The returning plane’s short untouchable time, shown by blinking
reinforcements
Enemies created during play beyond the placed waves
reserve plane
A plane waiting to replace the Fighter (shown as an icon)
return flight
A reserve plane flying up from below the screen to take over
round
One flight of the route ending with the Command Bomber; a mission has 3
route
The long Scene flown north from the carrier to the Command Bomber
scenery
The carrier, atoll, coral reef and cloud bank on the ocean
scroll
The camera’s steady northward movement along the route
shot down
What happens to an enemy whose health runs out
stage
Which part of the route the Fighter has reached (1 to 4), raised by milestones
supply drop
A pickup that arrives on a timer, not from a shot-down enemy
tracer
Anything a gun fires: Fighter Tracer, Enemy Tracer (an “aimed tracer” is an Enemy Tracer fired toward the Fighter)
wave
A group of enemies placed together in the Scene
weapon level
0, 1 or 2: center gun, wing cannons, both