- Learn
- Build a Game
- Pacific Wings
- Appendices
- F Glossary
Appendix F — Glossary
One word for each idea, used the same way everywhere in the game and in this book.
- Command Bomber
- The enemy at the end of the route
- enemy
- Any enemy aircraft: Enemy Fighter, Enemy Ace, Heavy Bomber, Command Bomber
- Fighter
- The plane the player flies
- Focus
- Holding the Focus Command: slower, precise flying with the hit area shown
- Game Rules
- The Object that owns score, planes, stages, rounds, winning and losing
- health
- An enemy’s remaining hits, the Command Bomber’s included
- hit area
- The Fighter’s small hitbox, shown during Focus
- kill chain
- Shooting enemies down within 1.5 s of each other; its multiplier raises their points
- milestone
- A hidden marker in the Scene that raises the stage when it comes into view
- mission
- A whole game from START MISSION to MISSION COMPLETE or MISSION FAILED
- phase
- One of the Command Bomber’s three attack patterns
- pickup
- Wing Cannons or a Repair Crate
- planes
- How many planes the player has left, counting the one flying
- protection
- The returning plane’s short untouchable time, shown by blinking
- reinforcements
- Enemies created during play beyond the placed waves
- reserve plane
- A plane waiting to replace the Fighter (shown as an icon)
- return flight
- A reserve plane flying up from below the screen to take over
- round
- One flight of the route ending with the Command Bomber; a mission has 3
- route
- The long Scene flown north from the carrier to the Command Bomber
- scenery
- The carrier, atoll, coral reef and cloud bank on the ocean
- scroll
- The camera’s steady northward movement along the route
- shot down
- What happens to an enemy whose health runs out
- stage
- Which part of the route the Fighter has reached (1 to 4), raised by milestones
- supply drop
- A pickup that arrives on a timer, not from a shot-down enemy
- tracer
- Anything a gun fires: Fighter Tracer, Enemy Tracer (an “aimed tracer” is an Enemy Tracer fired toward the Fighter)
- wave
- A group of enemies placed together in the Scene
- weapon level
- 0, 1 or 2: center gun, wing cannons, both
