Tutorials
Play something. Build it in Myth.
Getting Started
Workspace Overview
Understand the Resource Tree, editor documents, Properties, and playtest controls.
- Documentation
Build a Game
Pitch Shot
Build a musical slingshot game: listen for a note, aim, and send a happy note flying at the matching target.
- 10 chapters
- Complete game
Crystal Cascade
Build a falling-crystal puzzle game with rotating crystals, line clears, hold, scoring, four modes, and saved games.
- 9 chapters
- Complete game
Sky Ace
Build a classic arcade shooter with timed waves, five pickups, bombs and a Sky Fortress boss.
- 10 chapters
- Complete game
Pacific Wings
Build a propeller-plane arcade shooter with Aces, bombers, pickups and a three-phase boss.
- 12 chapters
- Complete game
Chess
Build a complete chess game with legal moves, computer play, hints, threat displays, settings, and saved games.
- 12 chapters
- Complete game
Shatterfield
Build an arcade space shooter with splitting rocks, hyperspace, saucers and faster waves.
- 11 chapters
- Complete game
Algorithms
Dijkstra’s Algorithm
Paint roads, forest, mud and walls. Find the cheapest route from camp to tower.
- Weighted Maze
- Weighted Data Tables
- 5 chapters
A* Search
Slide the tiles into order, or let A* find a route.
- 8-Puzzle Solver
- Functions & Data Tables
- 5 chapters
Cocktail Shaker Sort
Make a picture whole, one exchange at a time.
- Picture Puzzle
- Data Tables & Sprite frames
- 5 chapters
Binary Search
Crack a code, then let the computer find yours.
- Crack the Safe
- Functions & Parameters
- 5 chapters
Physics Labs
Push Lab
Move the weights, turn the dial, and read the gauges and printed results.
- Creating Push Lab
- Impulses & Parameters
- 5 chapters













