- Learn
- Build a Game
- Sky Ace
- Appendices
- F Glossary
Appendix F — Glossary
One word for each idea, used the same way everywhere in the game and in this book.
- bomb
- The screen-clearing weapon the Fighter carries (up to 5)
- bonus points
- The points a count pickup gives instead when its count is already at its most (Pickups bonusPoints)
- cloud
- One of the four drifting clouds; the High Cloud passes over everything
- enemy
- Any enemy aircraft: Zero Fighter, Red Ace, Dive Bomber, Heavy Bomber, Sky Fortress
- escort
- A Zero Fighter sent in by the Sky Fortress in Phase 2
- Fighter
- The plane the player flies
- formation
- How a group of enemies arrives: V, column, row, side sweep
- Game Rules
- The Object that owns score, medkits, bombs, the Mission Timeline, winning and losing
- gun level
- 1 to 4: how many rounds each volley has (the power pips)
- health
- How many hits shoot an enemy down (Enemy Types), the Sky Fortress’s included
- high score
- The best score on this device (Persistent Value “highScore”)
- medkit
- One of the Fighter’s lives; up to 5, shown as medkit icons
- meter
- The hits an enemy has taken so far (its Meter with Thresholds)
- mission
- One play from START MISSION to MISSION COMPLETE or GAME OVER
- mission time
- Seconds of play since the mission started, pauses not counted ($missionTime, counted by Mission Clock)
- Mission Timeline
- The Data Table of what arrives when, by mission time
- object (a column)
- The Object a Data Table row names: in the Mission Timeline what arrives (an enemy, or a supply drop’s pickup), in Pickups the kind’s pickup Object
- phase
- One of the Sky Fortress’s two attack patterns; Phase 2 is “enraged”
- pickup
- Something the Fighter collects: Power Up, Spread Shot, Rapid Guns, Bomb Crate, Medkit; its Object name ends in “Pickup”
- popup
- The words that rise from a collected pickup and say what it gave: its own words, or at its most the bonus points (“+1500”); shown by Show the Reward
- protection
- The Fighter’s short time after a hit, a bomb, or the start in which nothing can hurt it, shown by blinking
- round
- Anything a gun fires: MG Round, Spread Round, Rapid Round, Enemy Round
- sea scenery
- The islands and ships on the ocean
- shadow
- The dark copy of a plane or cloud below and to the right of it
- shell
- A round fired by the Sky Fortress
- shot down
- What happens to an enemy whose health runs out
- Sky Fortress
- The enemy at the end of the mission
- supply drop
- A pickup that arrives on the Mission Timeline, not from a shot-down enemy
- volley
- The rounds one press of the trigger fires together
- wave
- One of the mission’s four parts (WAVE 1 to WAVE 4), each with a banner
- weapon
- What the Fighter fires: Machine Guns, Spread Shot or Rapid Guns
