Build a GameCreating Sky Ace

Appendix F — Glossary

One word for each idea, used the same way everywhere in the game and in this book.

bomb
The screen-clearing weapon the Fighter carries (up to 5)
bonus points
The points a count pickup gives instead when its count is already at its most (Pickups bonusPoints)
cloud
One of the four drifting clouds; the High Cloud passes over everything
enemy
Any enemy aircraft: Zero Fighter, Red Ace, Dive Bomber, Heavy Bomber, Sky Fortress
escort
A Zero Fighter sent in by the Sky Fortress in Phase 2
Fighter
The plane the player flies
formation
How a group of enemies arrives: V, column, row, side sweep
Game Rules
The Object that owns score, medkits, bombs, the Mission Timeline, winning and losing
gun level
1 to 4: how many rounds each volley has (the power pips)
health
How many hits shoot an enemy down (Enemy Types), the Sky Fortress’s included
high score
The best score on this device (Persistent Value “highScore”)
medkit
One of the Fighter’s lives; up to 5, shown as medkit icons
meter
The hits an enemy has taken so far (its Meter with Thresholds)
mission
One play from START MISSION to MISSION COMPLETE or GAME OVER
mission time
Seconds of play since the mission started, pauses not counted ($missionTime, counted by Mission Clock)
Mission Timeline
The Data Table of what arrives when, by mission time
object (a column)
The Object a Data Table row names: in the Mission Timeline what arrives (an enemy, or a supply drop’s pickup), in Pickups the kind’s pickup Object
phase
One of the Sky Fortress’s two attack patterns; Phase 2 is “enraged”
pickup
Something the Fighter collects: Power Up, Spread Shot, Rapid Guns, Bomb Crate, Medkit; its Object name ends in “Pickup”
popup
The words that rise from a collected pickup and say what it gave: its own words, or at its most the bonus points (“+1500”); shown by Show the Reward
protection
The Fighter’s short time after a hit, a bomb, or the start in which nothing can hurt it, shown by blinking
round
Anything a gun fires: MG Round, Spread Round, Rapid Round, Enemy Round
sea scenery
The islands and ships on the ocean
shadow
The dark copy of a plane or cloud below and to the right of it
shell
A round fired by the Sky Fortress
shot down
What happens to an enemy whose health runs out
Sky Fortress
The enemy at the end of the mission
supply drop
A pickup that arrives on the Mission Timeline, not from a shot-down enemy
volley
The rounds one press of the trigger fires together
wave
One of the mission’s four parts (WAVE 1 to WAVE 4), each with a banner
weapon
What the Fighter fires: Machine Guns, Spread Shot or Rapid Guns