- Learn
- Build a Game
- Pitch Shot
- Appendices
- F Glossary
Appendix F — Glossary
One word for each idea, used the same way everywhere in the game and in this book.
- aiming dots
- the white dots that show the flight
- block
- one piece of a tower (wood post, wood plank, stone cube, stone plank, ice cube)
- calm motion
- the Motion setting that turns movement effects off
- card number
- cardIndex: a card’s place on its map, 0 for the first card, top left; every part of the card knows it
- cut line
- the height in a tower above which every block falls
- Director
- the invisible Object that carries one menu screen’s own Logic: Title Director, Places Director, Stages Director (the Field’s is Game Rules)
- Dot State
- what one aiming dot knows: its number (dotNumber), told by the slingshot as it makes the dot
- Field
- the Scene where a stage is played
- finale
- what happens after stage 120
- flourish
- the short rising run a found note plays
- happy note
- the note the player flings
- hint arrow
- the arrow after two wrong notes
- How to play card
- the first-time explanation
- Map Grid
- what a map’s Director shares: how many cards (cardCount) and how many to a row (cardsInARow)
- material
- what a floor or a block is made of: wood, stone or ice (the Block Kinds table’s material column, the Floors table’s material column); the Materials table has one row per material, named the same: its support, how many supports stand one on another, its plank and the Sound of its knock
- message
- the short words in the pill near the top
- opening
- the notes singing once from low to high before the first call
- pitch
- how high a note sounds, kept as a MIDI number (60 is middle C); the Pitches table has one row per pitch the game uses, named by the note (“F3”)
- place
- one group of ten stages with its own backdrop and tune (12)
- Place Map, Stage Map
- the two choosing Scenes
- pull
- how far and which way the band is drawn back
- rolling slowdown
- rollingSlowdown (Fly): how strongly the happy note slows itself down once it rolls on the ground
- shot
- one fling of the happy note, from letting go until it comes to rest
- singing note
- a note sitting in a tower that sings its pitch
- slingshot
- the tuning-fork slingshot; its “band” holds the happy note
- stage
- one puzzle (120 of them)
- stages per place
- $stagesPerPlace: how many stages each place has (10), one Project Global read wherever a place’s stages are counted
- standing / falling
- a block before and after it is knocked loose (“comes loose” and “cameLoose” name that moment)
- stars
- what a stage earns for listening (0 to 3)
- start delay
- startDelay (Bob While Waiting): a singing note’s own moment before its first swing, kept so it starts there again
- support
- the block (or stack of two cubes) holding a floor up at each side; “plank” is the block across them
- the call
- the singing note the game plays and asks for; “called note”
- tower
- one stack of floors; each “floor” is two supports and a plank; a “roof” is two cubes on top. The Tower Plans table has one row per tower of every stage, the Floors table one row per floor
- tune
- a place’s (or the title’s) background music
- win card
- the card after a stage is won
- wrong note
- a singing note that is not the call
