- Learn
- Build a Game
- Pitch Shot
- Appendices
- B Message Map
Appendix B — Message Map
Pitch Shot is built on messages (Custom Events): one piece of the game announces something, and the pieces that care listen. This map shows every message in the game: who sends it, who it goes to, and who hears it. A message must be spelled exactly the same where it is sent and where it is heard; this is the place to check.
Two ways to send. Trigger Custom Event goes to everyone who listens (a broadcast). Trigger Custom Event on Object goes to one Object only; in this game almost always the sender’s own Object, so that one Logic can tell the next Logic on the same Object that its part is done.
B.1 Chains to Follow
Read each line left to right: a message, the Logic (in bold) that hears it and sends the next message, and at the end the Logic that hears the last one.
- shotNear → Come Down When Struck → struck → Come Down When Struck → towerCut → Come Down When Struck → cameLoose → Fall With A Knock
- landed → Fall With A Knock → shatter → Fall With A Knock → blockKnocked → Sound The Fall, Bring Up The Card
- landed → Fall With A Knock → blockKnocked → Sound The Fall, Bring Up The Card
- shotEnded → Answer The Shot → shotArrived → Answer The Shot → callFound → Win The Stage → starsCounted → Keep The Stars
- shotEnded → Answer The Shot → shotArrived → Answer The Shot → wrongNoteReached → Count The Shots → wrongNoteCounted → Ask Again → hintWanted → Point To The Call
- towerStruck → Answer The Shot → shotArrived → Answer The Shot → callFound → Win The Stage → starsCounted → Keep The Stars
- towerStruck → Answer The Shot → shotArrived → Answer The Shot → wrongNoteReached → Count The Shots → wrongNoteCounted → Ask Again → hintWanted → Point To The Call
- cardDue → Bring Up The Card → cardShown → Tell How It Was Found, Show With The Card, Show The Next Stage, Light A Star, Fill The Bar
- cardTimeUp → Go On To The Next Stage → goOn → Go On To The Next Stage → finaleShown → Show With The Card, Show The Next Stage, Show With The Finale, Count All The Stars, Sing The Finale
- goOnWanted → Go On To The Next Stage → goOn → Go On To The Next Stage → finaleShown → Show With The Card, Show The Next Stage, Show With The Finale, Count All The Stars, Sing The Finale
- gotIt → Close How To Play → howToPlayClosed → Sing In The Opening, Show How To Play
B.2 All Messages, in the Order the Build Adds Them
| Message | Sent by | Goes to | Heard by | Chapter |
|---|---|---|---|---|
| callRequested | Call A Note (on Game Rules); Ask For The Call (on Listen Button); Ask Again (on Game Rules) | everyone who listens | Repeat The Call (on Game Rules) | 2 |
| noteSung | Play Piano Note; Play Flourish | everyone who listens | Make Way For The Notes (on Game Rules) | 2 |
| openingFinished | Sing In The Opening (on Singing Note) | everyone who listens | Call A Note (on Game Rules); Load The Happy Note (on Slingshot) | 2 |
| placed | Place A Block; Build The Stage (on Game Rules); Make The Aiming Dots (on Slingshot); Lay Out The Places (on Places Director); Lay Out The Stages (on Stages Director); Lay Out A Place Card (on Place Card); Lay Out A Stage Card (on Stage Card) | its own Object only | Sing In The Opening (on Singing Note); Come Down When Struck (on every Object with the Tag Block); Fall With A Knock (on every Object with the Tag Block); Show The Flight (on Aim Dot); Belong To A Place (on Place Card, Place Picture, Place Name, Place Stars, Place Lock); Open A Place (on Place Card); Show The Place Picture (on Place Picture); Count The Place’s Stars (on Place Stars); Show A Lock (on Place Lock, Stage Lock); Belong To A Stage (on Stage Card, Stage Number, Stage Name, Stage Star, Stage Lock); Dim When Locked (on Stage Number, Stage Name); Open A Stage (on Stage Card); Light A Stage Star (on Stage Star); Lay Out A Place Card (on Place Card); Lay Out A Stage Card (on Stage Card) | 2 |
| stageBuilt | Build The Stage (on Game Rules) | everyone who listens | Sing In The Opening (on Singing Note) | 2 |
| happyNoteLoaded | Put A Note In The Band | everyone who listens | Repeat The Call (on Game Rules); Band At Rest (on Band Rest) | 3 |
| pullEnded | Let Go; Drop The Pull | everyone who listens | Repeat The Call (on Game Rules); Band At Rest (on Band Rest); Stretch The Band (on Band Piece); Show The Flight (on Aim Dot) | 3 |
| pullStarted | Pull Back (on Happy Note) | everyone who listens | Repeat The Call (on Game Rules); Band At Rest (on Band Rest); Stretch The Band (on Band Piece); Show The Flight (on Aim Dot) | 3 |
| happyNoteLaunched | Let Go | everyone who listens | Answer The Shot (on Singing Note); Repeat The Call (on Game Rules); Band At Rest (on Band Rest); Fly (on Happy Note); Count The Shots (on Game Rules) | 4 |
| shotEnded | Fly (on Happy Note) | everyone who listens | Watch The Towers Fall (on Game Rules); Answer The Shot (on Singing Note); Repeat The Call (on Game Rules); Load The Happy Note (on Slingshot); Ask Again (on Game Rules) | 4 |
| hintWanted | Ask Again (on Game Rules) | everyone who listens | Point To The Call (on Hint Arrow) | 5 |
| shotArrived | Answer The Shot (on Singing Note) | its own Object only | Answer The Shot (on Singing Note) | 5 |
| towerStruck | Tell Of A Strike (on every Object with the Tag Block) | everyone who listens | Answer The Shot (on Singing Note) | 5 |
| wrongNoteCounted | Count The Shots (on Game Rules) | its own Object only | Ask Again (on Game Rules) | 5 |
| wrongNoteReached | Answer The Shot (on Singing Note) | everyone who listens | Count The Shots (on Game Rules) | 5 |
| blockKnocked | Fall With A Knock (on every Object with the Tag Block) | everyone who listens | Sound The Fall (on Game Rules); Bring Up The Card (on Game Rules) | 6 |
| callFound | Answer The Shot (on Singing Note) | everyone who listens | Slow The Moment (on Game Rules); Repeat The Call (on Game Rules); Win The Stage (on Game Rules); Bring Up The Card (on Game Rules) | 6 |
| cameLoose | Come Down When Struck (on every Object with the Tag Block) | its own Object only | Fall With A Knock (on every Object with the Tag Block) | 6 |
| landed | Fall With A Knock (on every Object with the Tag Block) | its own Object only | Fall With A Knock (on every Object with the Tag Block) | 6 |
| shatter | Fall With A Knock (on every Object with the Tag Block) | its own Object only | Fall With A Knock (on every Object with the Tag Block) | 6 |
| shotNear | Fly (on Happy Note) | everything near it (Fire Event In Radius) | Come Down When Struck (on every Object with the Tag Block) | 6 |
| struck | Come Down When Struck (on every Object with the Tag Block) | its own Object only | Come Down When Struck (on every Object with the Tag Block) | 6 |
| towerCut | Come Down When Struck (on every Object with the Tag Block) | everyone who listens | Come Down When Struck (on every Object with the Tag Block); Watch The Towers Fall (on Game Rules) | 6 |
| cardDue | Bring Up The Card (on Game Rules) | its own Object only | Bring Up The Card (on Game Rules) | 7 |
| cardShown | Bring Up The Card (on Game Rules) | everyone who listens | Tell How It Was Found (on Card Message); Show With The Card (on Card Panel, Card Message, Card Star, Card Bar Track, Card Bar); Show The Next Stage (on Card Next); Light A Star (on Card Star); Fill The Bar (on Card Bar) | 7 |
| cardTimeUp | Fill The Bar (on Card Bar) | everyone who listens | Go On To The Next Stage (on Game Rules) | 7 |
| goOn | Go On To The Next Stage (on Game Rules) | its own Object only | Go On To The Next Stage (on Game Rules) | 7 |
| goOnWanted | Go On From The Card (on Card Panel) | everyone who listens | Go On To The Next Stage (on Game Rules) | 7 |
| goBack | Go Back (on Back Button, Map Button, Finale Button) | its own Object only | Go Back (on Back Button, Map Button, Finale Button) | 8 |
| opened | Open The Places (on Play Button) | its own Object only | Open The Places (on Play Button) | 8 |
| chosen | Open A Place (on Place Card); Open A Stage (on Stage Card) | its own Object only | Open A Place (on Place Card); Open A Stage (on Stage Card) | 9 |
| moved | Choose With The Keys (on Places Director, Stages Director) | its own Object only | Choose With The Keys (on Places Director, Stages Director) | 9 |
| placeRing | Show The Ring (on Place Ring, Stage Ring) | its own Object only | Show The Ring (on Place Ring, Stage Ring) | 9 |
| finaleShown | Go On To The Next Stage (on Game Rules) | everyone who listens | Show With The Card (on Card Panel, Card Message, Card Star, Card Bar Track, Card Bar); Show The Next Stage (on Card Next); Show With The Finale (on Finale Panel, Finale Message, Finale Button, Finale Star); Count All The Stars (on Finale Message); Sing The Finale (on Game Rules) | 10 |
| gotIt | Close How To Play (on Got It Button) | its own Object only | Close How To Play (on Got It Button) | 10 |
| howToPlayClosed | Close How To Play (on Got It Button) | everyone who listens | Sing In The Opening (on Singing Note); Show How To Play (on How To Play Panel, How To Play Text, Got It Button) | 10 |
| showChoice | Turn The Sound On And Off (on Sound Button); Turn Calm Motion On And Off (on Motion Button) | its own Object only | Turn The Sound On And Off (on Sound Button); Turn Calm Motion On And Off (on Motion Button) | 10 |
| starsCounted | Win The Stage (on Game Rules) | its own Object only | Keep The Stars (on Game Rules) | 10 |
From here on, each message has a list of its own, under the chapter that adds it. The name in quotes is the Mode that sends or hears it. An Event with only one Mode has it under its Logic Component’s name, and a Function sends “when called”.
B.3 Chapter 2: Listening
B.3.1 callRequested
- Sent by Call A Note (on Game Rules), in “On the Call Note Timer”, to everyone who listens.
- Sent by Ask For The Call (on Listen Button), in “On Hud Activated”, to everyone who listens.
- Sent by Ask For The Call (on Listen Button), in “When Hearitagain Is Pressed”, to everyone who listens.
- Sent by Ask Again (on Game Rules), in “On the Call Again Timer”, to everyone who listens.
- Heard by Repeat The Call (on Game Rules): “On Call Requested”.
B.3.2 noteSung
- Sent by Play Piano Note, in “when called”, to everyone who listens.
- Sent by Play Flourish, in “when called”, to everyone who listens.
- Heard by Make Way For The Notes (on Game Rules): “On Note Sung”.
B.3.3 openingFinished
- Sent by Sing In The Opening (on Singing Note), in “On the Opening Done Timer”, to everyone who listens.
- Heard by Call A Note (on Game Rules): “On Opening Finished”.
- Heard by Load The Happy Note (on Slingshot): “On Opening Finished”.
B.3.4 placed
- Sent by Place A Block, in “when called”, to its own Object only.
- Sent by Build The Stage (on Game Rules), in “When the Scene Starts”, to its own Object only.
- Sent by Make The Aiming Dots (on Slingshot), in “When Created”, to its own Object only.
- Sent by Lay Out The Places (on Places Director), in “When Created”, to its own Object only.
- Sent by Lay Out The Stages (on Stages Director), in “When Created”, to its own Object only.
- Sent by Lay Out A Place Card (on Place Card), in “On Placed”, to its own Object only.
- Sent by Lay Out A Stage Card (on Stage Card), in “On Placed”, to its own Object only.
- Heard by Sing In The Opening (on Singing Note): “On Placed”.
- Heard by Come Down When Struck (on every Object with the Tag Block): “On Placed”.
- Heard by Fall With A Knock (on every Object with the Tag Block): “On Placed”.
- Heard by Show The Flight (on Aim Dot): “On Placed”.
- Heard by Belong To A Place (on Place Card, Place Picture, Place Name, Place Stars, Place Lock): “On Placed”.
- Heard by Open A Place (on Place Card): “On Placed”.
- Heard by Show The Place Picture (on Place Picture): “On Placed”.
- Heard by Count The Place’s Stars (on Place Stars): “On Placed”.
- Heard by Show A Lock (on Place Lock, Stage Lock): “On Placed”.
- Heard by Belong To A Stage (on Stage Card, Stage Number, Stage Name, Stage Star, Stage Lock): “On Placed”.
- Heard by Dim When Locked (on Stage Number, Stage Name): “On Placed”.
- Heard by Open A Stage (on Stage Card): “On Placed”.
- Heard by Light A Stage Star (on Stage Star): “On Placed”.
- Heard by Lay Out A Place Card (on Place Card): “On Placed”.
- Heard by Lay Out A Stage Card (on Stage Card): “On Placed”.
B.3.5 stageBuilt
- Sent by Build The Stage (on Game Rules), in “When the Scene Starts”, to everyone who listens.
- Heard by Sing In The Opening (on Singing Note): “On Stage Built”.
B.4 Chapter 3: Aiming
B.4.1 happyNoteLoaded
- Sent by Put A Note In The Band, in “when called”, to everyone who listens.
- Heard by Repeat The Call (on Game Rules): “On Happy Note Loaded”.
- Heard by Band At Rest (on Band Rest): “On Happy Note Loaded”.
B.4.2 pullEnded
- Sent by Let Go, in “when called”, to everyone who listens.
- Sent by Drop The Pull, in “when called”, to everyone who listens.
- Heard by Repeat The Call (on Game Rules): “On Pull Ended”.
- Heard by Band At Rest (on Band Rest): “On Pull Ended”.
- Heard by Stretch The Band (on Band Piece): “On Pull Ended”.
- Heard by Show The Flight (on Aim Dot): “On Pull Ended”.
B.4.3 pullStarted
- Sent by Pull Back (on Happy Note), in “When the Left Mouse Button Is Pressed”, to everyone who listens.
- Sent by Pull Back (on Happy Note), in “Aim 2D Axis Input”, to everyone who listens.
- Heard by Repeat The Call (on Game Rules): “On Pull Started”.
- Heard by Band At Rest (on Band Rest): “On Pull Started”.
- Heard by Stretch The Band (on Band Piece): “On Pull Started”.
- Heard by Show The Flight (on Aim Dot): “On Pull Started”.
B.5 Chapter 4: Flying
B.5.1 happyNoteLaunched
- Sent by Let Go, in “when called”, to everyone who listens.
- Heard by Answer The Shot (on Singing Note): “On Happy Note Launched”.
- Heard by Repeat The Call (on Game Rules): “On Happy Note Launched”.
- Heard by Band At Rest (on Band Rest): “On Happy Note Launched”.
- Heard by Fly (on Happy Note): “On Happy Note Launched”.
- Heard by Count The Shots (on Game Rules): “On Happy Note Launched”.
B.5.2 shotEnded
- Sent by Fly (on Happy Note), in “On the Watch Flight Timer”, to everyone who listens.
- Heard by Watch The Towers Fall (on Game Rules): “On Shot Ended”.
- Heard by Answer The Shot (on Singing Note): “On Shot Ended”.
- Heard by Repeat The Call (on Game Rules): “On Shot Ended”.
- Heard by Load The Happy Note (on Slingshot): “On Shot Ended”.
- Heard by Ask Again (on Game Rules): “On Shot Ended”.
B.6 Chapter 5: Wrong Notes
B.6.1 hintWanted
- Sent by Ask Again (on Game Rules), in “On Wrong Note Counted”, to everyone who listens.
- Heard by Point To The Call (on Hint Arrow): “On Hint Wanted”.
B.6.2 shotArrived
- Sent by Answer The Shot (on Singing Note), in “When Starting to Hit Happy Note”, to its own Object only.
- Sent by Answer The Shot (on Singing Note), in “On Tower Struck”, to its own Object only.
- Sent by Answer The Shot (on Singing Note), in “On Shot Ended”, to its own Object only.
- Heard by Answer The Shot (on Singing Note): “Waiting”.
- Heard by Answer The Shot (on Singing Note): “Answered”.
B.6.3 towerStruck
- Sent by Tell Of A Strike (on every Object with the Tag Block), in “When Starting to Hit Happy Note”, to everyone who listens.
- Heard by Answer The Shot (on Singing Note): “On Tower Struck”.
B.6.4 wrongNoteCounted
- Sent by Count The Shots (on Game Rules), in “On Wrong Note Reached”, to its own Object only.
- Heard by Ask Again (on Game Rules): “On Wrong Note Counted”.
B.6.5 wrongNoteReached
- Sent by Answer The Shot (on Singing Note), in “Waiting”, to everyone who listens.
- Heard by Count The Shots (on Game Rules): “On Wrong Note Reached”.
B.7 Chapter 6: The Tower Comes Down
B.7.1 blockKnocked
- Sent by Fall With A Knock (on every Object with the Tag Block), in “On Landed”, to everyone who listens.
- Sent by Fall With A Knock (on every Object with the Tag Block), in “On Shatter”, to everyone who listens.
- Heard by Sound The Fall (on Game Rules): “On Block Knocked”.
- Heard by Bring Up The Card (on Game Rules): “On Block Knocked”.
B.7.2 callFound
- Sent by Answer The Shot (on Singing Note), in “Waiting”, to everyone who listens.
- Heard by Slow The Moment (on Game Rules): “On Call Found”.
- Heard by Repeat The Call (on Game Rules): “On Call Found”.
- Heard by Win The Stage (on Game Rules): “On Call Found”.
- Heard by Bring Up The Card (on Game Rules): “On Call Found”.
B.7.3 cameLoose
- Sent by Come Down When Struck (on every Object with the Tag Block), in “On Tower Cut”, to its own Object only.
- Heard by Fall With A Knock (on every Object with the Tag Block): “On Came Loose”.
B.7.4 landed
- Sent by Fall With A Knock (on every Object with the Tag Block), in “Falling”, to its own Object only.
- Heard by Fall With A Knock (on every Object with the Tag Block): “On Landed”.
B.7.5 shatter
- Sent by Fall With A Knock (on every Object with the Tag Block), in “On Landed”, to its own Object only.
- Sent by Fall With A Knock (on every Object with the Tag Block), in “When Starting to Hit Happy Note”, to its own Object only.
- Sent by Fall With A Knock (on every Object with the Tag Block), in “When Starting to Hit Block”, to its own Object only.
- Heard by Fall With A Knock (on every Object with the Tag Block): “On Shatter”.
B.7.6 shotNear
- Sent by Fly (on Happy Note), in “Hard”, to everything near it (Fire Event In Radius).
- Heard by Come Down When Struck (on every Object with the Tag Block): “On Shot Near”.
B.7.7 struck
- Sent by Come Down When Struck (on every Object with the Tag Block), in “When Starting to Hit Happy Note”, to its own Object only.
- Sent by Come Down When Struck (on every Object with the Tag Block), in “On Shot Near”, to its own Object only.
- Sent by Come Down When Struck (on every Object with the Tag Block), in “When Starting to Hit Block”, to its own Object only.
- Heard by Come Down When Struck (on every Object with the Tag Block): “On Struck”.
B.7.8 towerCut
- Sent by Come Down When Struck (on every Object with the Tag Block), in “On Struck”, to everyone who listens.
- Heard by Come Down When Struck (on every Object with the Tag Block): “On Tower Cut”.
- Heard by Watch The Towers Fall (on Game Rules): “On Tower Cut”.
B.8 Chapter 7: Winning
B.8.1 cardDue
- Sent by Bring Up The Card (on Game Rules), in “On the Show Card Timer”, to its own Object only.
- Sent by Bring Up The Card (on Game Rules), in “On the Latest Card Timer”, to its own Object only.
- Heard by Bring Up The Card (on Game Rules): “On Card Due”.
B.8.2 cardShown
- Sent by Bring Up The Card (on Game Rules), in “On Card Due”, to everyone who listens.
- Heard by Tell How It Was Found (on Card Message): “On Card Shown”.
- Heard by Show With The Card (on Card Panel, Card Message, Card Star, Card Bar Track, Card Bar): “On Card Shown”.
- Heard by Show The Next Stage (on Card Next): “On Card Shown”.
- Heard by Light A Star (on Card Star): “On Card Shown”.
- Heard by Fill The Bar (on Card Bar): “On Card Shown”.
B.8.3 cardTimeUp
- Sent by Fill The Bar (on Card Bar), in “On the Bar Full Timer”, to everyone who listens.
- Heard by Go On To The Next Stage (on Game Rules): “On Card Time Up”.
B.8.4 goOn
- Sent by Go On To The Next Stage (on Game Rules), in “On Card Time Up”, to its own Object only.
- Sent by Go On To The Next Stage (on Game Rules), in “On Go on Wanted”, to its own Object only.
- Sent by Go On To The Next Stage (on Game Rules), in “When Goon Is Pressed”, to its own Object only.
- Heard by Go On To The Next Stage (on Game Rules): “On Go on”.
B.8.5 goOnWanted
- Sent by Go On From The Card (on Card Panel), in “On Hud Activated”, to everyone who listens.
- Heard by Go On To The Next Stage (on Game Rules): “On Go on Wanted”.
B.9 Chapter 8: The Title and the Maps
B.9.1 goBack
- Sent by Go Back (on Back Button, Map Button, Finale Button), in “On Hud Activated”, to its own Object only.
- Sent by Go Back (on Back Button, Map Button, Finale Button), in “When Back Is Pressed”, to its own Object only.
- Heard by Go Back (on Back Button, Map Button, Finale Button): “On Go Back”.
B.9.2 opened
- Sent by Open The Places (on Play Button), in “On Hud Activated”, to its own Object only.
- Sent by Open The Places (on Play Button), in “When Open Is Pressed”, to its own Object only.
- Heard by Open The Places (on Play Button): “On Opened”.
B.10 Chapter 9: Locks and Keys
B.10.1 chosen
- Sent by Open A Place (on Place Card), in “When Left Is Clicked”, to its own Object only.
- Sent by Open A Place (on Place Card), in “When Open Is Pressed”, to its own Object only.
- Sent by Open A Stage (on Stage Card), in “When Left Is Clicked”, to its own Object only.
- Sent by Open A Stage (on Stage Card), in “When Open Is Pressed”, to its own Object only.
- Heard by Open A Place (on Place Card): “On Chosen”.
- Heard by Open A Stage (on Stage Card): “On Chosen”.
B.10.2 moved
- Sent by Choose With The Keys (on Places Director, Stages Director), in “When Choose Left Is Pressed”, to its own Object only.
- Sent by Choose With The Keys (on Places Director, Stages Director), in “When Choose Right Is Pressed”, to its own Object only.
- Sent by Choose With The Keys (on Places Director, Stages Director), in “When Choose Up Is Pressed”, to its own Object only.
- Sent by Choose With The Keys (on Places Director, Stages Director), in “When Choose Down Is Pressed”, to its own Object only.
- Heard by Choose With The Keys (on Places Director, Stages Director): “On Moved”.
B.10.3 placeRing
- Sent by Show The Ring (on Place Ring, Stage Ring), in “On Variable Changed · Selected Card”, to its own Object only.
- Sent by Show The Ring (on Place Ring, Stage Ring), in “On Variable Changed · Is Choosing”, to its own Object only.
- Heard by Show The Ring (on Place Ring, Stage Ring): “On Place Ring”.
B.11 Chapter 10: Remembering, Settings and Finish
B.11.1 finaleShown
- Sent by Go On To The Next Stage (on Game Rules), in “On Go on”, to everyone who listens.
- Heard by Show With The Card (on Card Panel, Card Message, Card Star, Card Bar Track, Card Bar): “On Finale Shown”.
- Heard by Show The Next Stage (on Card Next): “On Finale Shown”.
- Heard by Show With The Finale (on Finale Panel, Finale Message, Finale Button, Finale Star): “On Finale Shown”.
- Heard by Count All The Stars (on Finale Message): “On Finale Shown”.
- Heard by Sing The Finale (on Game Rules): “On Finale Shown”.
B.11.2 gotIt
- Sent by Close How To Play (on Got It Button), in “On Hud Activated”, to its own Object only.
- Sent by Close How To Play (on Got It Button), in “When Open Is Pressed”, to its own Object only.
- Heard by Close How To Play (on Got It Button): “On Got It”.
B.11.3 howToPlayClosed
- Sent by Close How To Play (on Got It Button), in “On Got It”, to everyone who listens.
- Heard by Sing In The Opening (on Singing Note): “On How to Play Closed”.
- Heard by Show How To Play (on How To Play Panel, How To Play Text, Got It Button): “On How to Play Closed”.
B.11.4 showChoice
- Sent by Turn The Sound On And Off (on Sound Button), in “When Created”, to its own Object only.
- Sent by Turn The Sound On And Off (on Sound Button), in “On Variable Changed · Sound Off”, to its own Object only.
- Sent by Turn Calm Motion On And Off (on Motion Button), in “When Created”, to its own Object only.
- Sent by Turn Calm Motion On And Off (on Motion Button), in “On Variable Changed · Calm Motion”, to its own Object only.
- Heard by Turn The Sound On And Off (on Sound Button): “On Show Choice”.
- Heard by Turn Calm Motion On And Off (on Motion Button): “On Show Choice”.
B.11.5 starsCounted
- Sent by Win The Stage (on Game Rules), in “On Call Found”, to its own Object only.
- Heard by Keep The Stars (on Game Rules): “On Stars Counted”.
B.12 Game State Changes (Sent by the Engine)
Set Game State makes the engine send Game State Changed to everyone who listens.
- Win The Stage sets Playing in “When the Scene Starts”.
- Win The Stage sets Stage Won in “On Call Found”.
- Heard by: nothing in this game listens for Game State Changed; Logic asks with Check Game State instead.
