- Learn
- Build a Game
- Shatterfield
- Appendices
- F Glossary
Appendix F — Glossary
One word for each idea, used the same way everywhere in the game and in this book.
- Asteroid
- a rock in the field; sizes Large, Medium, Small
- coasting, thrusting
- the Ship without and with thrust: Thrust Feedback’s two modes (Modes Coasting and Thrusting)
- Game Rules
- the one Object that owns score, lives, waves, Saucers and the screens
- heartbeat
- the two-note beat that speeds up during a wave
- hit
- the Custom Event that tells something it was struck
- hyperspace
- the Ship’s jump to a random place
- life, lives
- Ships the player has left; shown by Life Icons
- Saucer
- an enemy flying across; Large or Small
- Saucer Shot
- what a Saucer fires: an Orb (Large Saucer) or a Lance (Small Saucer)
- sector jump
- the sky’s surge between waves
- sensor
- a Collider that feels a touch but never pushes or is pushed: the Collider inspector’s Collision role “Sensor” (its value is named trigger in Change Component Value); the Asteroids and saucers, and a shielded Ship from Chapter 8
- shield
- the Ship’s 3 s protection after it appears
- Ship
- the player’s craft
- Shot
- what the Ship fires
- sky
- the six parallax Backgrounds
- Title Asteroid
- the title screen’s drifting Asteroid: a first wave’s look and speed, and nothing hits it
- wave
- one field of Asteroids to clear
