Build a GameCreating Shatterfield

Appendix F — Glossary

One word for each idea, used the same way everywhere in the game and in this book.

Asteroid
a rock in the field; sizes Large, Medium, Small
coasting, thrusting
the Ship without and with thrust: Thrust Feedback’s two modes (Modes Coasting and Thrusting)
Game Rules
the one Object that owns score, lives, waves, Saucers and the screens
heartbeat
the two-note beat that speeds up during a wave
hit
the Custom Event that tells something it was struck
hyperspace
the Ship’s jump to a random place
life, lives
Ships the player has left; shown by Life Icons
Saucer
an enemy flying across; Large or Small
Saucer Shot
what a Saucer fires: an Orb (Large Saucer) or a Lance (Small Saucer)
sector jump
the sky’s surge between waves
sensor
a Collider that feels a touch but never pushes or is pushed: the Collider inspector’s Collision role “Sensor” (its value is named trigger in Change Component Value); the Asteroids and saucers, and a shielded Ship from Chapter 8
shield
the Ship’s 3 s protection after it appears
Ship
the player’s craft
Shot
what the Ship fires
sky
the six parallax Backgrounds
Title Asteroid
the title screen’s drifting Asteroid: a first wave’s look and speed, and nothing hits it
wave
one field of Asteroids to clear