Choose a playable start
Begin with a useful structure and change it freely, or choose the blank canvas.
The real editor, not a mockup
Myth Engine turns a project into resources you can understand: scenes, objects, behaviors, dialogue, data, art, audio, code, and publishing settings—all connected and ready to run.
Start with momentum
Choose from 9 playable starts: RPG adventure, side-scroller, two arcade shapes, interactive book, generated dungeon, generated cozy island, HD-2D, or free-form 3D. A blank project is there when you want it.
Every starter creates ordinary Myth resources. Open the scenes, inspect the rules, replace the art, keep the useful systems, and turn the project into yours.
World building
Paint tiles, place objects, search the scene, tune cameras, manage layers, and inspect what is selected without leaving the workspace. The RPG starter shown here is already walkable, already connected, and completely editable.
Visual logic
Events say when something happens. Actions say what to do. Conditions, repeats, custom events, typed resource pickers, reusable behaviors, and named behavior commands keep complex logic visible instead of turning it into mystery wiring.
JavaScript escape hatch
The built-in Monaco editor understands Myth's API and project resources. It provides completion, signatures, diagnostics, snippets, breakpoint and tracepoint controls, a searchable reference rail, and imported-library typings.
lib.ext
HD-2D and 3D
Babylon-powered projects unlock block worlds, upright sprites, free-form props, glTF models, materials, lighting, fog, terrain, cameras, animator graphs, and Havok-backed 3D physics while preserving Myth's scenes, resources, events, data, saves, and scripts.
Explore the full feature map
Begin with a useful structure and change it freely, or choose the blank canvas.
Work directly on scenes, objects, animation, dialogue, data, HUD, sound, effects, and more.
Press F5, inspect live behavior, follow actionable diagnostics, and keep the feedback loop short.
Create single-file HTML, web folders, or unsigned desktop and mobile source projects.
Try the actual workflow
No credit card. Your projects stay on your computer. Upgrade once when you are ready to create distributable exports.