The real editor, not a mockup

See the whole game. Change any part.

Myth Engine turns a project into resources you can understand: scenes, objects, behaviors, dialogue, data, art, audio, code, and publishing settings—all connected and ready to run.

Myth Engine's project chooser offering storybook, arcade, platformer, dungeon crawler, cozy, 2D, HD-2D, and 3D starting points
Current editorChoose what you are making—not a pile of setup.

Start with momentum

A working game is a better teacher than an empty viewport.

See all nine playable starters

Choose from 9 playable starts: RPG adventure, side-scroller, two arcade shapes, interactive book, generated dungeon, generated cozy island, HD-2D, or free-form 3D. A blank project is there when you want it.

Every starter creates ordinary Myth resources. Open the scenes, inspect the rules, replace the art, keep the useful systems, and turn the project into yours.

World building

Build the space while seeing the game.

Paint tiles, place objects, search the scene, tune cameras, manage layers, and inspect what is selected without leaving the workspace. The RPG starter shown here is already walkable, already connected, and completely editable.

  • 2D scenes with objects, zones, tile layers, backgrounds, lights, and multiple views
  • Focused editors for every resource instead of one overloaded inspector
  • F5 playtest plus clear setup checks and one-click fixes
The Myth Engine scene editor displaying the Village from the playable RPG starter
Scene editorVillage · RPG Adventure starter

Visual logic

Rules that read like cause and effect.

Events say when something happens. Actions say what to do. Conditions, repeats, custom events, typed resource pickers, reusable behaviors, and named behavior commands keep complex logic visible instead of turning it into mystery wiring.

  • 274 authorable actions with real runtime implementations
  • 63 events across input, collision, draw, lifecycle, books, and multiplayer
  • Live behavior inspector for state, variables, cooldowns, and timers
The Myth Engine Player object event sheet showing readable events, actions, conditions, and behavior counts
Object eventsPrivate rules beside reusable behaviors

JavaScript escape hatch

When visual rules stop being the shortest path, write code.

The built-in Monaco editor understands Myth's API and project resources. It provides completion, signatures, diagnostics, snippets, breakpoint and tracepoint controls, a searchable reference rail, and imported-library typings.

  • Plain JavaScript scripts with resource-aware validation
  • Imported libraries stored with the project and available as lib.ext
  • Visual events and scripts can call each other
The Myth Engine JavaScript editor showing typed data-table APIs, quick inserts, and an integrated reference rail
Script editorReal JavaScript, aware of the real project

HD-2D and 3D

Move into depth without learning a second authoring model.

Babylon-powered projects unlock block worlds, upright sprites, free-form props, glTF models, materials, lighting, fog, terrain, cameras, animator graphs, and Havok-backed 3D physics while preserving Myth's scenes, resources, events, data, saves, and scripts.

Explore the full feature map
The real Myth Engine HD-2D scene editor with a Babylon viewport, block palette, environment controls, and scene explorer
3D Scene editorBlock geometry, sprites, depth, and light
01

Choose a playable start

Begin with a useful structure and change it freely, or choose the blank canvas.

02

Build with focused editors

Work directly on scenes, objects, animation, dialogue, data, HUD, sound, effects, and more.

03

Run early and often

Press F5, inspect live behavior, follow actionable diagnostics, and keep the feedback loop short.

04

Export what you control

Create single-file HTML, web folders, or unsigned desktop and mobile source projects.

Try the actual workflow

Every editor. Every starter. 30 days.

No credit card. Your projects stay on your computer. Upgrade once when you are ready to create distributable exports.

Start Free for 30 Days