Product direction — currently in Alpha

A clearer path from first idea to finished indie game.

Myth Engine is in Alpha and moving toward Beta and the 1.0 Full Release. It is growing around four priorities: fast visual creation, dependable releases, practical learning resources, and publishing paths creators can understand. Direction may change as testing and creator feedback reveal better priorities. One license covers the whole journey—every milestone ships as a free update for existing owners.

Available in Alpha

Visual authoring foundation

Editable starters, visual events and actions, focused resource editors, RPG and story systems, the Babylon.js runtime, JavaScript escape hatches, and runnable HTML5 exports form the current core.

Available

Learning inside the product

A local F1 Help Center, guided lessons, bundled sample projects, keyboard reference, contextual editor help, and an in-editor Publisher Guide connect finished mechanics back to the resources and rules that make them work.

Beta focus

Confidence from download to export

Work toward Beta centers on clean-machine installer verification, signed and checksum-backed downloads, clear requirements, dependable activation, and export validation that explains what needs attention.

Toward 1.0

Feedback-led depth, not feature-count churn

More first-party Myth Packs and starters, stronger performance guidance, smoother publishing handoffs, and continued accessibility and workflow refinement will be prioritized against real creator feedback on the road to the Full Release.