Action Reference
Look up an Action’s fields and results here. Search by name, or choose a category below.
Find an Action
- 3D World
- Accessibility
- Advanced
- Animation and Effects
- Audio
- Camera
- Debugging
- Logic
- Movement and Physics
- Multiplayer
- Objects
- Queries
- Scene Management
- Time
Read an Entry
Read the whole entry. The description and example explain the task, while the field table gives types, defaults, and conditions. Some fields appear after another choice. When an Action produces values, its results table lists the available fields and types.
Editor category records the Action List path. Match its labels with your installed editor before you choose a target or enter any field values. Object contracts and declared types determine which targets and values fit.
An Optional field can stay unset as its entry describes. Zero and false are values. Empty Text is too; read how that Action handles it. Check the 3D Logic only label before choosing the Logic dimension. Packs and editions affect availability.
Follow the Logic Editor guide to add and connect Actions. Logic Components explains attachments. Use Variables to choose where values survive, and Documentation Scope for versions and coverage.
Myth Engine Documentation
