Particle Emitter
Supported Object types: 2d, 3d. Attach this component where needed. An Object can contain multiple named instances of this component.
Use Object components to understand definitions and instance overrides.
Defaults below are normalized factory values from the component schema. Object presets, dimension, project units, and Scene overrides can supply different starting values. “Not stored” means the path is optional or runtime-derived. Read the property description to interpret it. Blank resource references assign no resource.
Writable means exposed for property writes through Logic. A No entry can still be editable in the Object Editor; runtime-only values cannot be authored. World-space lengths use metres, screen-space lengths use pixels, and rotations use degrees unless stated otherwise. The current loader refuses pixel-era projects. Use Units and Coordinates when comparing values.
| Property and path | Type | Factory default | Behavior | Writable |
|---|---|---|---|---|
| Emitter Count (count) | number | 0 | Read-only number of configured child emitters. Add or remove emitter entries to change the count. | No |
| Tint (tint) | color | “#ffffff” | Multiplicative tint applied to the particle emitter output. | Yes |
| Opacity (opacity) | number | 1 | Opacity multiplier of the emitter output. 0 is transparent; 1 preserves the configured particle opacity. | Yes |
Myth Engine Documentation
