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Documentation

Using This Manual

Use this manual while you build or change a Myth Engine project. Choose the task below. The concept guides explain how Scenes, resources, Objects, and Logic fit together.

For an existing project, open the editor or gameplay guide that matches your task. Start there.

Choose a Topic

Task Guide or reference
Install the engine and open a project Installation and Workspace Overview
Organize Scenes, resources, and Object definitions Projects and Resources and Objects and Components
Interpret positions, sizes, or movement speeds Coordinates and Presentation and World Units and Image Scale
Prepare artwork and animated clips Sprite Editor, Sprite Animation, Background Editor, and Tileset Editor
Configure audio, effects, and fonts Sound Editor, Particle Editor, and Font Editor
Author typed fields and reusable entries Data Structure Editor and Data Table Editor
Draw artwork or connect terrain borders Pixel Editor and Auto Tile Mapping
Animate a rig or follow a path Skeletal Rig Editor, Path Editor, and Timeline Editor
Prepare 3D content 3D Scene Editor, Model Editor, Materials, Animators, and IK
Build and test a platform game Platformer Editor, rooms, rules, testing, and Logic
Add platformer movement to an existing 2D Scene Platformer parts in a 2D Scene
Share health or another bounded value with Logic and a HUD Meters and shared values
Place a sound in the world or change its listener Spatial audio and listeners
Let the player switch full screen during play Change full screen during play
Route an Object around obstacles Navigation and pathfinding
Shape and populate a 3D world Terrain, foliage, water, and voxel layers
Bake sky and bounced light Baked lighting
Present a story or video Book Editor, Dialogue Editor, Cutscene Editor, and Video Editor
Configure reusable behavior Logic Components, Parameters, and Functions
Choose storage for game state Variables and State and Data Structures and Data Tables
Remember an exact Object or group Live instances and Instance Sets
Connect input, motion, contact, or interface controls Player Commands and Input, 2D Movement, Collision, and UI
Schedule delayed or periodic work Timers and Delayed Actions
Configure specialized game systems Multiplayer, accessibility, Builder Mode, and Living Paper
Add code or reusable dependencies Scripts, Libraries, Coil Programs, and Myth Packs
Test or distribute a game Testing and Publishing Overview
Investigate an error or unexpected result Logic Troubleshooting and Publishing Troubleshooting
Check an exact field, type, or result Technical Reference
Check edition and distribution rights Licensing Terms

Read a Guide or a Reference Entry

Start with the guide. It explains which controls to use, what should happen, and how to check the result.

Use the example names and values as a starting point for your project. Keep the declared types and bindings.

The reference lists Actions, Events, component properties, and resource types. Check the types first. Use an entry to confirm a field, Event context, or Action output before connecting your Logic.

Pages are updated separately. A version named in a guide or reference entry identifies the engine version documented for that page.

Read Documentation Scope for coverage and version limits before using an entry to decide whether a feature is available.

Search and Navigate

Search for an editor, Action, component, or technical term. Try the native control’s name. The sidebar changes subjects, while On this page jumps to a section within the article.

Some editor choices depend on your edition, enabled resource categories, or optional packs. Check those when a control is missing. Record a reproducible mismatch with the page address, installed engine version, and edition.

Use the support channels to report it.

Tutorials and Build a Game

Tutorials teach through game-building activities. Build a Game has complete game guides, with one playable chapter at a time.

Keep the manual nearby. Use it to look up a control or concept while following a lesson or building your own game.

Myth Engine Documentation