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Use Coordinates to give names to reference points on the 2D and 3D Objects you make. One Object can hold several named Coordinates, each with its own position. The points add no visual or Collider. See Object components for definitions, attachments, and instance overrides.

For example, an Object with Coordinates named Muzzle and Hand has a Count of 2. This is a computed number. Count is read-only in Logic.

The factory default below describes an empty collection, whose computed Count is 0. Attaching Coordinate in the Object Editor creates its first point, with a Count of 1. Add the second point for 2.

Property and path Type Factory default Behavior Writable
Coordinate Count (count) number 0 Read-only number of named Coordinates. The count is computed from the current points; each name identifies a reference position. No

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